true, and thats a bit strange since Tough skin stays when mounted, so that gives an advantage in pvp for the int-based classes to kill dragons easier - as well as a disadvantage for players who mount in boss-fights.
while both skills have similar descriptions in the english translation, they are...
i described what it would be if one alliance could dominate all - it is perfectly fine like it is now, every "competent" guild leader could form a guild and have an isle, even have fun.
thats the way you keep many players motivated and stay, and i guess noone would be happy if this server would...
what you do and what the majority of players does seems sthg completely different. you ignore the fact that you dont have to pvp for the isle rewards - shards, shells, flutes, achievements - you get it all just by farming mobs, and thats what most players do.
since you prefer acting against each...
The alliance level should be expanded if you want to have 3 isles on a legal way, or if you want to reach higher limits for the payout - there is even at least one lvl 10 alliance on this server, though there is no other advantage from that.
i explained already why i dont think its a bug but...
tbh that sounds strange, seiichi - since in addition to what baarzukk said, you can have 3 isles without any bug, just normal game mechanics.
once you reach your alliance-level, the game allows you to have 3 isles - and if you own only one, you can send 2 different players or groups on 2...
i disagree - i dont think its a bug, i think its meant like that so its not so easy for one alliance to dominate 3 isles, and for that reason it should stay the way it is
when you are in a dungeon and want to leave it or leave group, it often happens you get ported to your island - is there something you can do about it to fix it?
i know its a very old bug, but it seems to happen more often here than it did on eu, and even worse - ive been ported to island after...
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